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Interactive Unity prototype

SizeCompare

3D fit visualization research tied to sizing confidence, returns, and retail conversion risk.

Role
UX design, Unity prototype, study design, analysis
Timeline
HCI research prototype, 2026
Tools
Unity, C#, Blender, usability testing, statistical analysis
Case study flow
  1. Problem
  2. Model
  3. Artifacts
  4. Decisions
  5. Testing
  6. Outcome

Problem

Sizing charts ask users to translate abstract numbers into fit expectations. SizeCompare tests whether body-based comparison can make size selection easier to understand.

Why this matters

Sizing failures are often interpretation failures, not just missing measurements.

Users need to understand fit tradeoffs, not only receive a size label.

A body-based preview can make abstract garment dimensions easier to reason about.

Design challengeHow might sizing guidance move from chart interpretation to body-based fit understanding?

System model

How the system moves

01

Measure

Collect user body inputs through onboarding.

02

Recommend

Map body profile to hoodie size guidance.

03

Preview

Show fit through a Unity garment prototype.

04

Evaluate

Compare task time, confidence, and difficulty against chart-based selection.

Process artifacts

The evidence is in the comparison between chart logic and embodied fit.

I treated fit selection as both an interpretation problem and a retail decision problem. The prototype compared a traditional chart against an embodied visualization path, then connected prototype signals to ecommerce risks like hesitation, incorrect-size purchases, and returns.

Size chartNumbers to interpret
Embodied previewFit to reason about
Difficulty3.57 -> 2.86
Confidence5.43 -> 6.00

Revised analysis excluding the accuracy metric.

Prototype screens

The stronger visuals show chart interpretation against embodied fit feedback.

Business framing

The prototype addressed a retail problem as well as a user confidence problem.

$16.75M/yr

Avoidable fit-related returns modeled for a $100M apparel brand scenario.

67%

Returns attributed to size and fit issues in the business framing.

24-26%

Online clothing return-rate range used to frame the ecommerce risk.

$2.5M-$3M

Projected annual savings if AR try-on reduced return pressure.

These are projected business implications, not measured deployment results. The study metrics are prototype signals: confidence, difficulty, task time, and sizing uncertainty.

SizeCompare study results chart
ConfidenceAdd-to-cart confidence / purchase conversion
DifficultyReduced confusion / lower support friction
Task timeNo added shopping friction
Size switchingIntervention in uncertain decisions
Fit warningsFewer incorrect-size purchases

What shaped the system

Sizing needed to become easier to reason about.

Compare chart logic against embodied preview

Problem: A chart can be accurate but still hard to interpret under uncertainty.

Decision: Test a body-based visualization against the conventional sizing chart flow.

Rationale: The question was not only which answer users chose, but whether the interface made the choice easier to reason about.

Tradeoff: The study stays exploratory, but it produces clearer evidence around confidence and perceived difficulty.

Keep garment shape authored

Problem: Procedural garment grading kept improving one body region while breaking another.

Decision: Use authored hoodie shape inputs and let Unity own runtime skinning.

Rationale: The stable prototype path matters more than clever geometry code.

Tradeoff: More asset preparation, but a more reliable user-facing fit preview.

Design walkthrough

How the prototype compares chart interpretation with embodied fit feedback.

01

Measurement onboarding

Collects enough body information to generate a fit recommendation.

User problem

Moves users away from interpreting a static chart alone.

Design response

The runtime path was stabilized around fixed hoodie prefabs and blend-shape switching.

02

Embodied comparison

Pairs avatar-based visualization with fit guidance so the user can compare what the recommendation means.

User problem

Makes size interpretation more concrete than a measurement table.

Design response

The project shifted from showing a size answer to showing why the answer may feel plausible.

03

Study comparison

Compares chart-based selection against the Unity app flow.

User problem

Tests whether the prototype improves decision quality and confidence.

Design response

The current analysis uses a revised analysis excluding the accuracy metric.

Research / testing

Compare size-selection performance and confidence between a chart and the app prototype.

Method

Small A/B usability study with task time, confidence, and difficulty measures.

Findings

  • TaskTime: chart 24.81s vs app 21.43s in the revised analysis.
  • Confidence: chart 5.43 vs app 6.00.
  • Difficulty: chart 3.57 vs app 2.86.
  • The app condition appeared strongest as a confidence and interpretation aid, not as proof of universal sizing accuracy.

Design response

The portfolio framing treats the results as exploratory evidence about embodied sizing support, not a universal sizing claim.

Outcome

A Unity prototype and comparative study showing lower reported difficulty, with business framing around fit uncertainty, return risk, and ecommerce decision confidence.

Reflection

What this project sharpened.

The study is small, but the artifact shows end-to-end product thinking from sizing logic to evaluation.

The strongest next step is tightening the garment visual fidelity and rerunning with a larger sample.

The useful insight is that fit UX needs to support interpretation, not only calculation.

Get in touch

Working on a complex product, research problem, or decision-heavy experience? I am based in the Dallas-Fort Worth area and open to UX research and product design roles.

Emailjoshua.meisenbacher@gmail.com

Send a note about UX research, product design, systems work, or a role where cognitive decision-making matters.

Email Joshua
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