About

I design for the parts of an experience where cognition gets expensive.

My background is in Applied Cognition and Neuroscience, with a specialization in Cognition (2026). I am interested in the moments where people are overloaded, uncertain, transitioning between tasks, or trying to act on fragmented information. The same cognitive principles show up in a NICU room, a planning app, a sizing decision, a game tutorial, or a financial decision: people are trying to act with incomplete information, limited attention, and real consequences.

I am based in the Dallas-Fort Worth area and open to UX research, product design, and systems-oriented design opportunities.

Systems thinking came before the interface.

Graduate work, behavioral research, bartending, and design work have all shaped how I think about UX: people rarely make decisions under perfect conditions. They are tired, interrupted, missing context, and trying to recover from friction while still moving forward.

That is why my work focuses on cognitive systems, adaptive support, and decision-heavy experiences. I am less interested in adding screens than in designing structures that help people understand what changed, what matters now, and what to do next.

The projects span healthcare, productivity, retail, and games, but the underlying question is consistent: how should a system support people when context is fragmented, stakes are real, and the next action is not obvious?

I am looking for UX and product design work where research, systems thinking, and interface design meet: complex information, high cognitive load, behavior change, health, productivity, games, and tools that need to support people under real conditions. I am open to roles in the DFW area as well as remote or hybrid opportunities.

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See how that approach shows up in the work.